You ship out from your respective hometowns on a small cutter to meet up with a mysterious ship in the middle of the foggy sea where you meet other adventurers. In the sleeping quarters of the ship you introduce yourselves.
Lothar: A half-orc barbarian full of rage and hungry for glory.
Streme: A vanaran rogue desperately trying to make a difference in the world.
Elan’el: An clever elf oracle with mysterious motives.
Pounder: A wiry gnome monk with an insatiable appetite for pummeling genitals.
You reach a lone dock on a secluded beach and follow fresh footprints south to the desert. In the middle of the desert you find an isolated stable with a strange old man who calls himself Ish. He explains that you’re to be tested in order to prove yourselves to be competent for another task. He sends you away to your trials promising riches and favor with his master depending upon how successful you are.
Before you begin your journey, he offers you a look at his inventory of magical items to help with your adventure. Each of you buy something you feel will be useful in your days ahead.
You reach the temple within a half-day’s walk.